There was original High Charity geometry made for the Cortana mission that was cut due to lack of time." (Retrieved on Oct 10, 2021) The Floodgate mission was much, much longer. ^ Twitter, Dan Miller "In floodgate you went into the covenant cruiser at the end, correct? Well that was the Cortana geometry.^ a b, Halo 3 Flood Alien Level Autopsy: Original presentation download link (Retrieved on May 3, 2012).^ a b Bungie Publications, Halo 3 Flood Alien Level Autopsy (Retrieved on Oct 10, 2021).^ Twitter, Vic DeLeon "It’s still in the archive, along with all my Old Mombasa and Jungle tests!" (Retrieved on Oct 31, 2020).^ Twitter, Vic DeLeon "I spent roughly three weeks working on both and a test for Tsavo Township (which was put on hold) until I was moved over to making multiplayer maps for the Halo2 DLC." (Retrieved on Feb 11, 2022).Design documentation shared by Hoberman shows Warthog Inc as intended for 4-8+ players, and was in development by the time Halo 3 ended pre-production. In one shot, the level is seen selected in the custom game lobby, and the geometry shown matches the level icon found in the Halo 3 Delta build. Additionally, it seems that Warthog Inc's early blockout geometry can be seen being playtested by Bungie staff in the ViDoc Is Quisnam Protero Damno!. Interestingly, Warthog Inc was also included (albeit unplayable) in the files of the Halo 3 beta. Īccording to multiplayer lead Max Hoberman and tester Dan Callan, the early versions of the map featured some kind of "device machine gimmicks", with Hoberman further clarifying that the map may have had doors in the back that the player could "bust through" - with both unable to fully recall the details exactly. The map was ultimately scrapped as it never hit an "amazing" level of gameplay. The map also contained a Warthog "test track" which allowed the player to use vehicles in a medium-sized map, but made movement predictable as to keep them balanced versus infantry. The map was to be set in a location where the titular Warthog was built and tested, and was reported by Chris Carney as "playing really well" consisting of a collection of five 1-2 storey buildings each containing a territory zone. The map internally codenamed "Warthog Inc" was focused on the Territories gametype, and one of the last maps cut from Halo 3. The files also reference maps named "warthog_inc" and "pump_haus", discussed in-detail further down this page. These maps contain the aforementioned "shaft", alongside some presently-unknown maps referenced as "volcano", "landslide", "damn" and "beachhead". mapinfo files were removed from the game at some point during the flighting process. In the Halo 3 component of Halo: The Master Chief Collection, a number of seemingly-leftover. The document also shows remakes of the maps Hang 'Em High, Blood Gulch and Lockout as considered for inclusion - the latter of which eventually making its way into the game as Blackout. Notably, the maps "Wall of Cotton" and "Shaft" do not match any known development names for released multiplayer maps, nor fit the theme of any released in the final game. The original objective of the level is still mentioned in the final version of Floodgate despite there being a different one: "Find the crashed Flood ship overload its engine core." as stated by Miranda Keyes.Ĭoncept art of John-117 looking at the Mausoleum of the Arbiter, as intended for this level.Ī number of multiplayer maps were considered for inclusion in Halo 3, including several that did not make the final cut. In the end, in the idea of the playable Floodship space was conjoined onto Floodgate Objects used in that section of the level can still be found in the 060_floodship folder in the Halo 3 Mod Tools. More detailed information about the level can be found here and here. Though it was present as a selectable level in the Halo 3 Alpha. However, due to time constraints and other development issues, much of this was cut and reworked into the final version of Cortana. The original objective of the level was to detonate the ship's reactor and escape. It is unclear whether this map is an internal codename for a final shipped level such as The Storm, or an internal prototype that never made ship.įlood Ship Main article: Flood Shipįlood Ship, also known as 060_floodship was a cut level set after Floodgate and taking place in the crashed Flood ship in Voi. This may be the map DeLeon referred to as an " Old Mombasa" test in another tweet. Cut campaign levels Tsavo Township Ī level named "Tsavo Township" was referenced by Vic DeLeon briefly on Twitter, as a map he still had some images of.
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