![]() Head to the east and grab the Water Arrow from the box. Move very slowly so that you aren't heard. Head straight across the water toward your objective. Move through the door and vault the railing in front of you. Walk up behind the whistling guard and pick his pocket. Stay crouched and follow Erin, keeping an eye out for a wineglass on the ground. Press it to uncover a secret compartment in the wall. Plunder this entire room, making sure to locate the loose brick on the wall. When you're done, exit through the window.Ĭross the beam to your left and pry open the window on the other side. Make sure to snag the Voyeur's Diary from the desk it's the only Document in the Prologue. Pick the lock to enter the bed-room, again making sure to steal everything that you can. Use your Blackjack to lower the ladder before climbing up.įollow your objective through the open window and loot the room thoroughly, being sure to check all cabinets and drawers. Follow her forward, taking a right and moving across a beam. Climb up to Erin and duck under the pipe. Climb the ladder once you've collected them all. There's one piece by the cart not far from the two pedestrians, one piece close to the fence and one more on the barrel by the ladder. You need to cross the street, but don't miss out on the loot laying around. Objective 2: Remain Silent and Out of Sightįollow Erin until she climbs the wall and takes off. When the meeting is over, follow Erin until you slide down a slanted roof, ending the chase. Climb the rope and jump to the platform to meet Erin. Snatch the Rope Arrow from the box and fire it at the anchor beam above you. Exit out the window to your left and move to the right. Pick the safe and claim Unique Loot (1/9) - The Glittering Plumage. Feel for the switch, pressing it to reveal the safe. Go through the curtains, avoiding the cages to the painting at the other side of the room. Birds will give away your position if you make too much noise. ![]() Walk across the beam and pry open the window to enter the attic. When you're done, exit through the window. Go through the room, making sure you snatch up anything that glimmers. This will put the flames out, an im-portant skill that you will need throughout the game. Approach the lit can-dles in the room and interact with them. Don't worry about waking up the drunk on the bed. When you gain control of Garret, immediately loot the room. King's Rock does not activate Sheer Force, but Sheer Force removes the chance to flinch if the move already has an additional effect.A step-by-step walkthrough to unlocking The Drop trophy and achievement. ![]() This chance is affected by Serene Grace and the rainbow created by Fire Pledge and Water Pledge. Grants all attacking moves that do not already have a chance to flinch a 10% chance of causing each target to flinch. Flinching caused this way is no longer different to flinching caused by other means. This chance is not affected by Serene Grace.Įach strike of a multi-strike move has an independent chance of causing the target to flinch. Grants the moves listed below a 10% chance of causing each target to flinch. Only the final strike of a multi-strike move has a chance of causing the target to flinch, except with Beat Up, where each hit has an independent chance of causing the target to flinch. Unlike flinching caused by other means in this generation, King's Rock can cause sleeping and frozen Pokémon to flinch as well. Grants the moves listed below a 11.71875% (30/256) chance of causing targets to flinch. Grants certain moves used by the holder a chance of causing targets to flinch. 1.2.1.4 Moves affected before Generation V.Pokémon Brilliant Diamond and Shining Pearl.
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